Designing social features to bring people together around live music — before, during, and after the show
Flymachine is a virtual venue for live entertainment that brings the immersion and community of real-world performances to the digital realm. The challenge was to make the experience more social and engaging — not just during events, but before and after them — so fans would keep coming back.
Socializers came to Flymachine to connect with friends through live music but lacked ways to interact outside the at-event experience. We needed to design a system that made social interaction core to the platform — even when no concerts were happening.
Design Question: How can we bring users back to Flymachine when there isn’t a concert happening?
“I love seeing my friends at shows, but when there’s no event — I kind of forget the platform exists.”
I focused on understanding the motivations of our most social user type — the Socializer — and how Flymachine could better serve them through ongoing connection, discoverability, and shared experiences.
This visualization represents how users engage with Flymachine’s new social layer — highlighting key touchpoints of the “Friends” experience.
We designed and validated three major features to strengthen engagement and community.
The “Friends” feature successfully transformed Flymachine from a passive streaming platform into a social hub — increasing engagement, extending watch sessions, and fostering community retention.
Adding friend and chat systems encouraged users to return between events, improving long-term retention.
Even lightweight messaging significantly increased user connection, proving you don’t need complex social layers to spark meaningful interaction.
Creating a reason to return outside live performances is critical to platform stickiness — a principle now guiding Flymachine’s roadmap.